

You play as Aiden, who comes to the city of Villedor in search of his missing sister. Dying Light 2 takes place many years after the first game too, and the virus has progressed to the point where there are very few populated cities remaining at all. There are very minor references to the first game that eagle-eyed fans will catch, but you can go into this game totally blind and still have an excellent time. After spending dozens of hours across two playthroughs sprinting through the streets (and across the rooftops) of Dying Light 2’s Villedor, it’s clear that Techland’s vision for this ambitious sequel mostly stuck the landing.Įven though there’s a giant number 2 attached to the title, Dying Light 2 is a standalone story set in an entirely different location than the first game. Techland’s ambitious promises leading up to release have only added to the hype, and while Dying Light 2 doesn’t quite fulfill the promise of a living, breathing city where every single decision can alter the course of the story, it’s still a remarkably well-made sequel that delivers on practically every front.
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The stakes are understandably high for the sequel, and Dying Light 2 has a lot to live up to. The point is, Dying Light 2 is releasing into a wholly different industry than its predecessor, and it needs to do more than slap a fun parkour system onto a mediocre zombie game. To put that in perspective, when Dying Light launched, the first episode of Life is Strange was days away from release, the world had not yet seen the likes of Bloodborne, The Witcher 3, or Metal Gear Solid V, and Bethesda was months away from hosting its first-ever E3 conference.
